The Arpeggio is an uncommon assault rifle in Arc Raiders that uses Medium Ammo and fires in a three-round burst. In general, most players see it as a reliable mid-tier weapon rather than something flashy or endgame-focused. It shows up early enough to matter, but it still stays useful after you learn the basics of combat and map flow.
In practice, the Arpeggio sits between starter rifles and higher-end automatic weapons. It rewards controlled aiming more than spraying, and it performs best when players take short, deliberate engagements instead of rushing enemies head-on.
The three-round burst is the most important thing to understand about the Arpeggio. Every trigger pull fires exactly three bullets, and the burst is tight if you manage recoil properly. Usually, the first two bullets land close together, while the third can drift slightly if you rush your shots.
Most players tap the trigger instead of holding it down. In general, this helps maintain accuracy and avoids wasting ammo. If you spam the trigger too fast, the weapon feels less stable, even though its listed stability stat is fairly high.
Against moving targets, the burst mode encourages tracking rather than flicking. You aim center mass, let the burst land, and then adjust. It is not forgiving if you miss, but it also does not punish careful players.
The Arpeggio has moderate ARC armor penetration, which means it performs reasonably well against lightly and moderately armored enemies. In practice, most players find it effective against standard ARC units and human enemies wearing mid-level armor.
It struggles a bit against heavily armored targets unless you land consistent bursts. Usually, players compensate by aiming for weak points or repositioning instead of trying to brute-force damage.
With a base damage of 9.5 per bullet, a full burst can do meaningful damage if all shots connect. Over time, upgraded fire rate makes those bursts come out much faster, which changes how the weapon feels in longer fights.
Upgrades matter a lot for this weapon. At level I, the Arpeggio feels serviceable but slow. Once upgraded to level II and III, most players notice a big improvement in both fire rate and reload speed.
By level IV, the weapon feels almost like a different gun. A 60% increased fire rate and 50% reduced reload time mean you spend far less time vulnerable. In general, players who commit to upgrading the Arpeggio tend to keep it longer instead of replacing it quickly.
Durability increases also matter in longer raids. Usually, higher durability means fewer repairs and less resource pressure over time.
The Arpeggio supports muzzle, underbarrel, medium-mag, and stock modifications. Most players prioritize stability and reload-related mods first. Since the weapon already has decent accuracy, improving recoil control makes burst fire more consistent.
Medium-mag mods are useful, but not critical. With a base magazine size of 24, you already get eight bursts per magazine. In practice, most fights end before you empty a full mag unless you are facing multiple enemies.
Stealth is low, so suppressor-style setups are not common. Usually, players accept that the Arpeggio is a loud, straightforward rifle meant for open engagements.
Crafting the Arpeggio is fairly accessible once you unlock Gunsmith 2. It requires Mechanical Components and Simple Gun Parts, which most players gather naturally through scavenging.
Upgrading it requires slightly more planning, especially when Medium Gun Parts become necessary. In general, players who focus on assault rifles already stockpile these materials, so upgrades feel manageable rather than grindy.
If you play cautiously and extract often, crafting and upgrading the Arpeggio fits naturally into your progression.
Repairing is usually worth it, especially for higher-tier versions. The repair costs scale with the weapon level, but the durability gains also increase. Most players repair Arpeggio II and above instead of recycling them immediately.
In general, recycling makes sense only if you need parts urgently or plan to switch weapon types. Otherwise, repairing saves time and keeps a familiar weapon in your loadout.
This depends on your situation. Selling the weapon gives a solid amount of currency, especially at higher tiers. Recycling returns components, which is useful if you are crafting something else.
Most players salvage when they want guaranteed gun parts, and sell when they need credits quickly. In practice, Arpeggio III and IV have decent resale value, so they are rarely wasted.
Some players who want specific upgrades but lack materials choose external options to buy ARC Raiders items safely on U4N, especially when they want to avoid long farming sessions. This approach is usually about saving time rather than gaining power beyond normal progression.
The Arpeggio suits players who like controlled gunplay and predictable weapon behavior. It works well for solo players who take careful fights, and for squad players who hold angles and cover teammates.
In general, it is not ideal for aggressive run-and-gun playstyles. Most players who prefer constant movement and close-range pressure switch to automatic rifles or SMGs later on.
The Arpeggio is not the strongest weapon in Arc Raiders, but it is consistent and honest. It rewards good habits, like burst control, positioning, and resource management. Usually, players who learn the game with the Arpeggio build a solid foundation that carries over to other weapons.