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MMOexp – Arc Raiders Weekly Trials: Complete All Objectives Fas

  • This week's Arc Raiders trials are a bit scattered, but the upside is that you don't need to cram everything into one risky run. With the right approach, you can comfortably finish all trials in three efficient matches, minimizing deaths, wasted gear, and time investment.

    Below is the fastest, most reliable strategy—broken down by lobby type, map choice, and loadout considerations.

    Trial Priority Overview

    You'll complete this week's trials in three phases:

    Deal damage to a Queen or Matriarch (hardest step)

    Damage flying ARC Raiders BluePrints buy enemies, open Arc Probes, and clear First Wave Husks (single run)

    Deal damage to Shredders (final cleanup run)

    The most challenging—and most important—step is Queen damage, so we'll start there.

    Queen vs Matriarch: Why the Queen Is the Better Choice

    While both count, the Queen is the safer and more consistent option.

    Matriarch fights are more chaotic

    Higher risk of sudden deaths

    Less predictable player behavior

    The Queen, on the other hand, offers:

    Clear weak points

    Predictable phases

    Better positioning opportunities

    Your strategy depends heavily on whether you're in a PvP lobby or a PvE lobby.

    Queen Damage Strategy (PvP Lobbies)

    If you're used to Queen runs filled with rats and third parties, you're likely in PvP lobbies.

    Recommended Setup

    Snap Hook (strongly preferred over zip lines)

    Osprey (for safe chip damage)

    Patina (to strip armor)

    Optional Equalizer

    Positioning

    Climb to the Primary Generation Complex rooftop. This requires either:

    A snap hook (best)

    Or a zip line

    From the rooftop:

    You can safely shoot down at the Queen

    You have clear sightlines

    You can watch for rats climbing up after you

    How to Deal Damage

    Aim for exposed parts whenever possible

    Use the Patina to rip off armor plating

    Follow up with sustained fire from the Osprey

    PvP lobbies are rarely coordinated enough to delete the Queen instantly, giving you plenty of time to secure three-star damage safely.

    Queen Damage Strategy (PvE Lobbies)

    PvE lobbies present the opposite problem: players kill the Queen incredibly fast.

    If you arrive late—even with strong weapons—you may not deal enough damage in time. This requires a more aggressive and expensive approach.

    Loadout (Expensive but Necessary)

    Snap Hook

    Deadlines

    Patina or Equalizer

    Optional Wolf Packs if you lack a snap hook

    Key Requirements

    A favorable spawn (distance matters)

    Fast movement

    Commitment—hesitation will cost you the trial

    Step-by-Step Strategy

    Find a safe spot where the Queen can't directly hit you but is within snap hook range

    The Dam map has excellent spots for this

    Start shooting the Queen with:

    Patina (armor stripping)

    Or Equalizer (fast core access)

    Wait until multiple players draw the Queen's attention

    Snap hook underneath, jump onto the Queen's brain

    Break open the core if needed

    Plant two Deadlines

    Roll off immediately and retreat

    Two deadlines plus some bullet damage is usually enough for three stars. It's costly—but in PvE lobbies, it's often the only reliable method.

    One-Run Trials: Flying Arcs, Arc Probes, and First Wave Husks

    These three trials can all be completed in a single match, ideally during an Electromagnetic Storm event.

    Best Maps

    Bluegate (recommended)

    Spaceport

    Dam

    Storm events increase enemy density and make everything spawn closer together.

    Flying Arc Damage: Rocketeers First

    The fastest way to rack up flying Arc damage is by targeting Rocketeers.

    Recommended Weapons

    Osprey (thrusters)

    Patina (main damage)

    Safe Strategy

    Alternate shots on thrusters to keep Rocketeers staggered

    Use solid cover (Bluegate has excellent structures)

    Once staggered and close, swap to Patina and unload

    You're dealing damage, not killing—positioning and angles matter more than DPS.

    If fighting two Rocketeers feels risky, pull them one at a time. Wolf Packs make this much easier but aren't required.

    Arc Probes: Fast and Free Progress

    Arc Probes are one of the easiest trials this week.

    Key points:

    You only need to loot them, not breach

    Already-open probes still count

    You need three for full progress

    Where to Look

    Map outskirts

    Near gas stations

    Smoke plumes signal probes or Arc Corers

    Storm events make probe farming trivial.

    First Wave Husks: Easy During Storms

    Storms make First Wave Husks much easier to find—though visibility is lower.

    Best Locations

    Trapper's Glade village

    Baron Husk area

    North side near the Ancient Fort puzzle

    Husk Types That Count

    Rocketeer Husks

    Wasp Husks

    Baron Husks (counts, but be careful—fire shockwave on opening)

    You need seven openings for three stars, which is very manageable in a storm event.

    If you lose track of spawn points,with ARC Raiders BluePrints, tools like Metaphorge can help you quickly reorient using player-submitted images and locations.

    Shredder Damage: Final Trial Cleanup

    Finish the week by dealing damage to Shredders.

    Best Time

    Night raids (fewer required)

    ~4 Shredders at night

    ~8 during day raids

    Recommended Weapons

    Anvil

    Il Toro

    Surprisingly effective: Patina

    Best Shredder Routes

    Cultural Archives

    Lobby and Business Center

    Atrium (upper and underground)

    Medical Research

    Assembly and Sandbox

    Seed Vault area

    Lobby Metro (occasional spawn)

    A looping route through Lobby → Business Center → Atrium → Cultural Archives lets you farm respawns efficiently.

    Final Thoughts: Efficient, Safe, and Time-Respectful

    This week's trials look messy at first, but with the right plan:

    You avoid unnecessary PvP deaths

    You minimize expensive re-gearing

    You finish everything in three clean runs

    If you're short on time, this approach saves hours and frustration. Get in, get your stars, and get out.

    Good luck out there, Raider.