Blogs » Other » U4GM ARC Raiders tips for nailing those New Year fireworks

U4GM ARC Raiders tips for nailing those New Year fireworks

  • It is kind of funny watching a clip from ARC Raiders that is not just people sweating through another mech fight, but a bunch of players deciding to throw a party instead with their ARC Raiders Items, all on this thin industrial platform hanging over a black ocean. You can almost feel that moment where the pace drops. No one is rushing extractions or panicking about patrols. They are just messing around on some high rig in the dark, the lights from the structure buzzing, the water way below, and the whole mood flips from tense shooter to weird rooftop celebration.

    Inventory That Tells A Story

    The whole thing starts when the streamer suddenly realises one of his teammates is carrying fireworks, and it is not some scripted event, just a throwaway item they had been ignoring. He opens his own bag, checks his loadout, and finds he is sitting on four of them too, which bumps the total to eight. You get a clear look at the loadout screen while he is doing this, with that weight bar showing 34 out of 60, and it hits you that encumbrance is going to matter here, just like in the old survival games where every bullet or gadget had a cost. There is an Adrenaline Shot tucked away as well, hinting that sprinting, dodging and climbing will chew through stamina fast, so you are always thinking, do you pack meds, or do you bring something stupid like party fireworks and hope it pays off later.

    Building A Party In A Hostile World

    Once they decide to go all in on the mini celebration, the clip really shows off how object placement works. You do not just press a key and watch an animation. Each player has to drop their firework into the world, line it up, and try to mirror the others. So you see them spreading out, chatting, nudging charges into place on opposite sides of the platform, trying to get that neat symmetrical pattern that only they will ever care about. And then, because that is just how co-op games go, the streamer casually backs straight into an open elevator shaft. No enemies, no heroic last stand, just a step too far and suddenly he is gone, falling all the way down into the guts of the rig while everyone else is still fussing with their perfect layout.

    Fireworks, Failure And The Good Stuff

    They do not scrap the plan just because one guy is face down at the bottom. The countdown still happens, with the classic "3, 2, 1, click it", and the whole sky above the platform explodes in colour. Reds, teal flashes, bits of gold cutting through the fog and steel beams, and for a few seconds the place stops feeling like a war zone. Up top it is this calm, loud, ridiculous show, and down below there is just a broken body reminding you how unforgiving the map is. That contrast sticks with you, because it is not a cutscene, it is just what the players decided to do with a quiet minute.

    Why Moments Like This Matter

    The real standout part is what the third player, Hex, does next. He does not stay to watch the fireworks; he steps off and drops down into the shaft to pull the streamer back up, burns his only revive kit on what is basically a party accident, and you hear him say, almost annoyed but also laughing, "That was the only one I got." In a game where healing items and revives are usually saved for clutch fights, using one like that says a lot about how people actually play. You get that sense of a small squad making their own rules, their own jokes, and turning throwaway consumables into memories instead of just min-maxing every run, the same way a lot of players treat stuff they pick up or buy in places like U4GM.